Raid Basics
Party up, enter the lobby, and take on Arcbound's raid bosses.
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Raids are Arcbound’s hardest group content: instanced boss fights with phases, mechanics, and exclusive loot.
Joining a raid
- Form or join a party with
/party invite <player>. - Travel to the Raid Lobby at spawn (or use the portal network).
- The party leader selects the raid at the gate; everyone readies up.
- The gate opens and teleports the party into a private arena instance.
Mutators
Optional modifiers crank difficulty for better rewards. Stack them if you dare:
| Mutator | Effect |
|---|---|
| Swarm | More adds, more often |
| Impatient | Faster enrage timers |
| Warded | The boss periodically shields; burst windows matter |
| Vengeful | Dying empowers the boss |
During the fight
- Bosses move through phases; each phase changes the arena and the mechanics.
- Downed players can be revived by teammates within a short window.
- Wiping returns the party to the lobby; phase progress is not saved.
Bring a balanced party
A party of mixed techniques (burst, sustain, support) clears far more reliably than five of the same build. Check Cursed Techniques for roles.
Rewards
Each boss has its own loot table: raid-crate keys, weapons, cosmetics, and Cursed Memory fragments that unlock Codex entries. Daily raid quests grant bonus raid-shop currency.