Mossgrove
Where every journey starts. Meadow paths, your first rival battles, and the grass gym that teaches you the ladder.
Arc Two is a full Cobblemon adventure built inside the Arcbound network: a hand-crafted region, seven themed towns, an eight-badge gym ladder, and legendaries that the whole server hears about the moment they surface. Not a plot server with Pokemon on it. A region.
✦ How you join: Arcadia is live now. Open the Arcbound launcher, pick Arc Two on the arc picker, and press Play. No raw IP to type, the launcher installs everything and puts you in Mossgrove.
A 4000 by 4000 region built by hand, not generated: seven themed towns, the routes between them, and an economy that lives in all of it. Discover a town once and /travel takes you back forever.
Where every journey starts. Meadow paths, your first rival battles, and the grass gym that teaches you the ladder.
A forest strung with silk and lanterns. The bug gym hides deep between the trees.
A volcanic town built on black rock and ember light. Home of the fire gym.
A harbor town of piers, shipwrecks, and deep-water dives. The water gym waits at the far dock.
Carved straight into the mountainside. The rock and ground gym sits at the heart of the quarry.
The region’s neon capital. Trade halls, shops, and the electric gym above the skyline.
A floating isle you earn your way onto. Flying and dragon trainers defend the last badge.
The tower at the region’s heart. Eight badges open its doors, and the Arc Champion waits at the top.
Eight badges
Badges gate your level cap, so nobody skips the climb, and every gym is fought at the gym’s own flat level, so any Pokemon you love is viable. Progression stays fair whether you grind all night or play an hour a day.
| Badge | Town | Leader | Type | Levels |
|---|---|---|---|---|
| 1 | Mossgrove | Warden Bramble | Grass | 12-15 |
| 2 | Silkwood | Warden Loom | Bug | 18-21 |
| 3 | Cinderfall | Warden Cinder | Fire | 25-28 |
| 4 | Tidehaven | Warden Maren | Water | 32-36 |
| 5 | Cragstone | Warden Crag | Rock / Ground | 40-44 |
| 6 | Arclight City | Warden Ion | Electric | 48-52 |
| 7 | Skyreach Isle | Warden Zephyr | Flying / Dragon | 56-60 |
| 8 | Arc Spire | Arc Champion Vael | Champion | 66-70 |
Your obedience cap rises with each badge. The ladder is the story of your save, and everyone climbs the same rungs.
Gym battles run at the gym’s level band, not yours. Strategy and team-building win fights, not over-leveling. Bring the six you believe in.
The rarest moments
Region-flavored legendaries spawn ultra-rare in the wild, each in the biome that fits its legend, and the whole server is told the moment one surfaces. When the announcement hits, everyone runs.
And the earned path is live: beat Gym 6 to unlock Legend Trials, complete the weekly trial, and summon a legendary that answers only to you. Legendaries are never sold, and never will be. Never pay-to-win.
Arcadia is built to be lived in, not just beaten.
One wallet, earned by playing: battles, catches, quests, events. Grit buys balls, gear, and upgrades from shops with proper GUIs, not chest menus.
Grit Rush at 6 PM and Shiny Surge at 8 PM, every day, plus weekend bonuses. Log in when the region lights up and the whole server hunts together.
Daily objectives, Pokedex milestone rewards, and crates worth opening. Every day on the server moves something forward.
Roll the dice on a Wonder Trade, hunt perfect IVs at the day care, and build the team you actually want.
A real trainer card with a Badge Box that fills as you climb the ladder. Show the region exactly how far you have come.
Discover a town once and /travel unlocks it forever. The map opens up the way you opened it up.
One click in the Arcbound launcher: it installs the Arcadia pack, keeps it current, and carries your account across every arc. Pick Arc Two and press Play. That is the whole setup.
Arc Two: Arcadia is live now · press Play in the launcher