Worlds & Travel

Arcadia, the Frontier survival world, Meridia, how /travel fast travel works, and how new worlds unlock.

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Arc Two is more than one world. You start in Arcadia and unlock more places to play as you climb the Sigil ladder. Your level cap, Grit wallet, Pokedex, and progress follow you everywhere, so no world ever splits you off from the main adventure, and progression always runs through Arcadia.

Arcadia (live)

The main adventure and the home of the eight-gym ladder, the story, and curated Pokemon spawns. Every trainer starts here, and all progression runs through it. Arcadia is a safe adventure world: no block breaking and no danger to anything you care about. Discover a town once and travel takes you back forever.

The Frontier (live)

The Frontier is Arcadia’s survival world, the one place you can break and place blocks, gather resources, and build a real base. It is open now: beat Gym 2 in Silkwood (level cap 30 and up) and it appears in your /travel menu. It has:

  • Building on. Break and place blocks freely, and claim your land to protect it (see Claiming Land).
  • Cobblemon spawns on, with levels that scale by distance, so the further out you push, the tougher and higher-level the wild Pokemon.
  • keepInventory on, so dying costs you time, not your gear.
  • /visit to show off your base to other players, and /wild to random-teleport into fresh wilderness.
  • Nether and End access, and resource gathering that feeds your main progression back in Arcadia.

Because your account, Grit, Pokedex, and level cap are shared everywhere, the Frontier adds a second daily loop (build, gather, catch, relax) without ever pulling you off the gym climb.

Meridia (later)

Meridia is a second exploration region, a sprawling map with new ground to cover and higher-level Pokemon, planned to open later after the Frontier. When it lands it will be somewhere established trainers go looking for fresh territory, with the same shared account and progression as everywhere else.

Fast travel

Open /travel to jump between places you have unlocked.

  • Towns unlock by visiting them once. Walk into a town, its title card names it, and it is added to your travel map forever.
  • Worlds (the Frontier, then Meridia) unlock by climbing the gym ladder. Locked entries in the menu tell you exactly which gym opens them.
  • Fast travel is free, no Grit cost.

Ranks travel early

Arcadia ranks unlock the travel network right away, instead of unlocking points by visiting or by gym progress.